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LOCKJAW: The ReferenceVersion 0.43a (Feb 10 2008) 2007 Damian YerrickNot sponsored or endorsed by Nintendoor Tetris Holding.Comes with ABSOLUTELY NO WARRANTY.This is free software, and you are welcometo share it under the conditions describedin GPL.txt.LOCKJAW > OptionsB/A: change page; Up/Down: selectLeft/Right: adjust; Start: playoverridden%d/%d:%d%d/60 s (%d.%d s)%d/60 s (%d ms)1/%dG (%d.%d Hz)%dG (%d Hz)InstantUnknown option style.Rules: WellRules: MovementRules: Line clearControl: MovementControl: DropDisplayLockdownStart of time when a piece slides aroundLock delayAmount of time a piece can slide aroundDeep dropHard drop past blocks in the wellLine clear delayTime from lock to falling when lines are clearedClear gravityHow blocks above a cleared line fallGluingHow blocks stick togetherLine scoringPoints awarded for linesDrop scoringPoints awarded for fast play (Up/Down)T-spin detectionDetect turning a piece into a tight spaceGarbageAdded periodically to the bottom of the wellMax sideways delayHold left/right this long to move fastSideways speedHow fast piece moves when holding left/rightInitial sideways motionAllow shifting as a piece is coming out?Initial rotationHold rotate to turn each piece as it entersAllow diagonal motionTurn this off to prevent accidental hard dropsSoft drop speedHold down to drop the piece this fastSoft dropBehavior when a piece lands with downHard dropBehavior when a piece lands with upShadowShows where the piece will landHide blocks in wellInvisible challenge tests your memoryNext piecesNumber of previewed piecesSmooth gravityTurn off to make the piece fall row-by-rowNext above shadowNumber of previewed pieces inside the wellDrop trailsMakes hard drops look harderPause on task switchMakes Alt+Tab or screensaver safeRecord all gamesSave each game's replay to demo.ljmDisplay modeShut out distractionsOffOnMarathonPlay until you top out.40 linesGame ends after you clear this many lines.180 secondsGame ends after this much time.Drill AttackClear the bottom row of garbage to win.Vs. w/ItemsThree opponents send you disabling attacks.Baboo!What can you do with 300 keystrokes?Home Run DerbyClear 1, 2, or 3 lines and get garbage backDrillWell is filled with random garbageZigzagWell is filled with zigzag garbageAll piecesPieces made of two, three, or four blocksTetrominoesPieces made of four blocksTetrominoes no IFour blocks, no straight piecesS and Z onlyiCheat(tm)All I tetrominoesMemorylessEqual probability to deal any pieceBagDeals one of each piece before repeatsBag + 1Adds one extra to each set of piecesDouble bagDeals two of each piece before repeatsStrict historyDoes not deal a recent pieceHistory 6 rollsRarely deals a recent pieceExponentialGame gradually gets fasterRhythm 20GSlide pieces into place to the beatRhythm 0GDrop pieces into place to the beatMasterDeathDeath 300+NESGame BoyGame Boy HeartOn, emptyFirst held piece brings out nextOn, randomRandom piece in hold box at startHold to nextHold swaps falling and next (like Radica)SRSLOL T-spin triplesSega 1988ArikaThe rotation system of grandmastersTengenLeft-handed systemRight-handed systemTOD M4ClimbingSpider-Man's favorite Tetris game is DXClassicLock when piece landsEntry resetLock delay resets for each new pieceStep resetLock delay resets when piece moves downMove resetLock delay resets when piece movesSet by speed curveUnlimitedUnchangedKick minimal distanceAlways kick upNaiveBlocks move down by number of cleared rowsSquareForm a 4x4 square made of complete piecesStickyBlocks stick togetherSticky by colorBlocks of each color stick togetherCascadeEach piece falls separatelyLJ100, 400, 700, 1200, B2B=200, T=500*nFibonacci100, 200, 300, 500 (800, 1300, ...)HotlinePoints for clearing lines on specific rowsGuidelineLevel * 100, 300, 500, 800, B2B=50%, T=?8-bitLevel * 40, 100, 300, 1200LJ (nerfed spin)100, 400, 700, 1200, B2B=200, T=300*nContinuous drop1 point for each row dropped without stoppingDrop1 point for each row soft or hard droppedSoft x1, Hard x21 pt/row for soft drop, 2 pts/row for hard dropImmobileRotate any piece so it can't move up3-corner TRotate T with 3 corners filled3-corner T no kickRotate T with 3 corners filled, without kickSlideA piece dropped this way can be movedLockA piece dropped this way locks immediatelyLock on releaseA piece can be moved until drop is releasedFainter colorFaint colorColorMonochromeOff, hide falling piece tooGimmickGoal or other game modeWell widthAmount of space to build inWell heightEnter above ceilingPieces start below or above top of wellSpeed curveControls speed of falling piece and delaysMax entry delayTime from lockdown to next piece entryPiece setWhich pieces will be usedRandomizerHow the pieces are shuffledHold piecePress Hold to save a piece for laterRotation systemHow pieces turn and react to wallsFloor kicksHow many times a piece can rotate upSub-row kicks; %s%s: %uSent %u garbage (%u.%02u per minute) Made %u rows of > for grade Made %u-row rectum for grade -oneSecret grade: Eleventy%sLeft %d blocks behind score: %d 1G1/%dGGMS%dtetrominoestetrominopieceClearedStoppedResult: %s at level %dPlayed %d %s in %u:%02u.%02u (%u.%02u/min) (active time only: %u:%02u.%02u, %u.%02u/min) Pressed %u keys (%u.%02u/piece) Made %u lines invisibleAboveBelowOptions Well: %dx%d%s, Enter: %s Speed: , ARE: %d ms Randomizer: of Hold: , Rotation: %d FK+initial Lock: Never, Deep: %s Line clear: %d ms , Gluing: Drop score: , T-spin: Garbage: , DAS: %d ms Soft drop: , Hard drop: Shadow: , Next: %d Page coming soon!1L2L3L4LT1T2T35L6L7L8L+GAME OVERPage %uLeft/Right: change; Rotate: close0123456789abcdef(null)0123456789ABCDEFbug in vfprintf: bad baseC-UTF-8C-SJISC-EUCJPC-JISCISO-8859-1stdnull"Pmr